Research

Research

The Java Yahtzee project aimed to implement a digital version of the popular dice game while adhering to the Scrum Software Development Life Cycle (SDLC). The research phase included:

  1. Understanding Game Mechanics:

    • Studied the rules and scoring system of Yahtzee, including categories like Full House, Small Straight, and Yahtzee.

    • Analyzed gameplay flow: rolling dice, locking dice, and calculating scores.

  2. User Experience Requirements:

    • Defined clear objectives for an intuitive interface with options like rolling dice, locking dice, and viewing scores.

    • Planned to provide feedback for user inputs and track scores seamlessly.

  3. Software Tools:

    • Selected Java for its flexibility and robustness in handling logic and user interaction.

    • Decided on a console-based interface to simplify implementation and focus on game logic.

  4. Team Collaboration:

    • Leveraged Scrum methodologies to divide work among team members and ensure iterative progress through planning, coding, and testing phases.

The Java Yahtzee project aimed to implement a digital version of the popular dice game while adhering to the Scrum Software Development Life Cycle (SDLC). The research phase included:

  1. Understanding Game Mechanics:

    • Studied the rules and scoring system of Yahtzee, including categories like Full House, Small Straight, and Yahtzee.

    • Analyzed gameplay flow: rolling dice, locking dice, and calculating scores.

  2. User Experience Requirements:

    • Defined clear objectives for an intuitive interface with options like rolling dice, locking dice, and viewing scores.

    • Planned to provide feedback for user inputs and track scores seamlessly.

  3. Software Tools:

    • Selected Java for its flexibility and robustness in handling logic and user interaction.

    • Decided on a console-based interface to simplify implementation and focus on game logic.

  4. Team Collaboration:

    • Leveraged Scrum methodologies to divide work among team members and ensure iterative progress through planning, coding, and testing phases.

The Java Yahtzee project aimed to implement a digital version of the popular dice game while adhering to the Scrum Software Development Life Cycle (SDLC). The research phase included:

  1. Understanding Game Mechanics:

    • Studied the rules and scoring system of Yahtzee, including categories like Full House, Small Straight, and Yahtzee.

    • Analyzed gameplay flow: rolling dice, locking dice, and calculating scores.

  2. User Experience Requirements:

    • Defined clear objectives for an intuitive interface with options like rolling dice, locking dice, and viewing scores.

    • Planned to provide feedback for user inputs and track scores seamlessly.

  3. Software Tools:

    • Selected Java for its flexibility and robustness in handling logic and user interaction.

    • Decided on a console-based interface to simplify implementation and focus on game logic.

  4. Team Collaboration:

    • Leveraged Scrum methodologies to divide work among team members and ensure iterative progress through planning, coding, and testing phases.

Research

The Java Yahtzee project aimed to implement a digital version of the popular dice game while adhering to the Scrum Software Development Life Cycle (SDLC). The research phase included:

  1. Understanding Game Mechanics:

    • Studied the rules and scoring system of Yahtzee, including categories like Full House, Small Straight, and Yahtzee.

    • Analyzed gameplay flow: rolling dice, locking dice, and calculating scores.

  2. User Experience Requirements:

    • Defined clear objectives for an intuitive interface with options like rolling dice, locking dice, and viewing scores.

    • Planned to provide feedback for user inputs and track scores seamlessly.

  3. Software Tools:

    • Selected Java for its flexibility and robustness in handling logic and user interaction.

    • Decided on a console-based interface to simplify implementation and focus on game logic.

  4. Team Collaboration:

    • Leveraged Scrum methodologies to divide work among team members and ensure iterative progress through planning, coding, and testing phases.

Design

Design

The design phase focused on creating a modular, efficient, and scalable structure:

  1. Main Menu:

    • Displayed key options: Roll Dice, Lock Dice, Re-add Dice, and View Scores.

    • Ensured intuitive navigation for players.

  2. Game Logic:

    • Developed functions to roll dice, lock selected dice, and calculate scores.

    • Limited dice rolls to three per turn, consistent with Yahtzee rules.

    • Provided functions for each scoring category (e.g., Full House, Large Straight).

  3. Scoreboard:

    • Designed a system to track and display upper and lower section scores.

    • Allowed seamless updates after each turn.

  4. User Feedback:

    • Included prompts and outputs to guide players through actions.

    • Displayed dice rolls, locked dice, and remaining options dynamically.

The design phase focused on creating a modular, efficient, and scalable structure:

  1. Main Menu:

    • Displayed key options: Roll Dice, Lock Dice, Re-add Dice, and View Scores.

    • Ensured intuitive navigation for players.

  2. Game Logic:

    • Developed functions to roll dice, lock selected dice, and calculate scores.

    • Limited dice rolls to three per turn, consistent with Yahtzee rules.

    • Provided functions for each scoring category (e.g., Full House, Large Straight).

  3. Scoreboard:

    • Designed a system to track and display upper and lower section scores.

    • Allowed seamless updates after each turn.

  4. User Feedback:

    • Included prompts and outputs to guide players through actions.

    • Displayed dice rolls, locked dice, and remaining options dynamically.

The design phase focused on creating a modular, efficient, and scalable structure:

  1. Main Menu:

    • Displayed key options: Roll Dice, Lock Dice, Re-add Dice, and View Scores.

    • Ensured intuitive navigation for players.

  2. Game Logic:

    • Developed functions to roll dice, lock selected dice, and calculate scores.

    • Limited dice rolls to three per turn, consistent with Yahtzee rules.

    • Provided functions for each scoring category (e.g., Full House, Large Straight).

  3. Scoreboard:

    • Designed a system to track and display upper and lower section scores.

    • Allowed seamless updates after each turn.

  4. User Feedback:

    • Included prompts and outputs to guide players through actions.

    • Displayed dice rolls, locked dice, and remaining options dynamically.

Design

The design phase focused on creating a modular, efficient, and scalable structure:

  1. Main Menu:

    • Displayed key options: Roll Dice, Lock Dice, Re-add Dice, and View Scores.

    • Ensured intuitive navigation for players.

  2. Game Logic:

    • Developed functions to roll dice, lock selected dice, and calculate scores.

    • Limited dice rolls to three per turn, consistent with Yahtzee rules.

    • Provided functions for each scoring category (e.g., Full House, Large Straight).

  3. Scoreboard:

    • Designed a system to track and display upper and lower section scores.

    • Allowed seamless updates after each turn.

  4. User Feedback:

    • Included prompts and outputs to guide players through actions.

    • Displayed dice rolls, locked dice, and remaining options dynamically.

Development

Development

The development process involved coding, testing, and refining the game:

  1. Implementation:

    • Created modular functions for core actions: rolling, locking, re-adding dice, and scoring.

    • Implemented a main menu system to coordinate gameplay flow.

  2. Testing and Debugging:

    • Conducted extensive testing to validate dice roll randomness and scoring calculations.

    • Debugged edge cases, such as invalid inputs or exceeding roll limits.

  3. Collaboration:

    • Distributed tasks among team members:

      • Example: Cole focused on upper section hand functions, Elara on straights, Madhav on rolling dice, and Oscar on re-add and chance functions.

    • Used iterative testing to integrate individual contributions into a cohesive game.

The development process involved coding, testing, and refining the game:

  1. Implementation:

    • Created modular functions for core actions: rolling, locking, re-adding dice, and scoring.

    • Implemented a main menu system to coordinate gameplay flow.

  2. Testing and Debugging:

    • Conducted extensive testing to validate dice roll randomness and scoring calculations.

    • Debugged edge cases, such as invalid inputs or exceeding roll limits.

  3. Collaboration:

    • Distributed tasks among team members:

      • Example: Cole focused on upper section hand functions, Elara on straights, Madhav on rolling dice, and Oscar on re-add and chance functions.

    • Used iterative testing to integrate individual contributions into a cohesive game.

The development process involved coding, testing, and refining the game:

  1. Implementation:

    • Created modular functions for core actions: rolling, locking, re-adding dice, and scoring.

    • Implemented a main menu system to coordinate gameplay flow.

  2. Testing and Debugging:

    • Conducted extensive testing to validate dice roll randomness and scoring calculations.

    • Debugged edge cases, such as invalid inputs or exceeding roll limits.

  3. Collaboration:

    • Distributed tasks among team members:

      • Example: Cole focused on upper section hand functions, Elara on straights, Madhav on rolling dice, and Oscar on re-add and chance functions.

    • Used iterative testing to integrate individual contributions into a cohesive game.

Development

The development process involved coding, testing, and refining the game:

  1. Implementation:

    • Created modular functions for core actions: rolling, locking, re-adding dice, and scoring.

    • Implemented a main menu system to coordinate gameplay flow.

  2. Testing and Debugging:

    • Conducted extensive testing to validate dice roll randomness and scoring calculations.

    • Debugged edge cases, such as invalid inputs or exceeding roll limits.

  3. Collaboration:

    • Distributed tasks among team members:

      • Example: Cole focused on upper section hand functions, Elara on straights, Madhav on rolling dice, and Oscar on re-add and chance functions.

    • Used iterative testing to integrate individual contributions into a cohesive game.

Concept

Concept

The Java Yahtzee project delivers an engaging and educational digital game experience. Key features include:

  1. Gameplay:

    • Faithfully recreates the classic Yahtzee experience with rolling, locking, and scoring mechanics.

    • Supports strategic decision-making, enhancing player engagement.

  2. Modularity:

    • Function-based design allows for easy updates or expansions, such as adding new features or improving the interface.

  3. Educational Value:

    • Demonstrates concepts like modular programming, recursion (for logic), and iterative testing.

    • Serves as a practical example of team-based software development.

  4. User-Friendly Interface:

    • Console-based interaction ensures accessibility and simplicity, suitable for players of all ages.

The Java Yahtzee project delivers an engaging and educational digital game experience. Key features include:

  1. Gameplay:

    • Faithfully recreates the classic Yahtzee experience with rolling, locking, and scoring mechanics.

    • Supports strategic decision-making, enhancing player engagement.

  2. Modularity:

    • Function-based design allows for easy updates or expansions, such as adding new features or improving the interface.

  3. Educational Value:

    • Demonstrates concepts like modular programming, recursion (for logic), and iterative testing.

    • Serves as a practical example of team-based software development.

  4. User-Friendly Interface:

    • Console-based interaction ensures accessibility and simplicity, suitable for players of all ages.

The Java Yahtzee project delivers an engaging and educational digital game experience. Key features include:

  1. Gameplay:

    • Faithfully recreates the classic Yahtzee experience with rolling, locking, and scoring mechanics.

    • Supports strategic decision-making, enhancing player engagement.

  2. Modularity:

    • Function-based design allows for easy updates or expansions, such as adding new features or improving the interface.

  3. Educational Value:

    • Demonstrates concepts like modular programming, recursion (for logic), and iterative testing.

    • Serves as a practical example of team-based software development.

  4. User-Friendly Interface:

    • Console-based interaction ensures accessibility and simplicity, suitable for players of all ages.

Concept

The Java Yahtzee project delivers an engaging and educational digital game experience. Key features include:

  1. Gameplay:

    • Faithfully recreates the classic Yahtzee experience with rolling, locking, and scoring mechanics.

    • Supports strategic decision-making, enhancing player engagement.

  2. Modularity:

    • Function-based design allows for easy updates or expansions, such as adding new features or improving the interface.

  3. Educational Value:

    • Demonstrates concepts like modular programming, recursion (for logic), and iterative testing.

    • Serves as a practical example of team-based software development.

  4. User-Friendly Interface:

    • Console-based interaction ensures accessibility and simplicity, suitable for players of all ages.

Parekh

Parekh

Parekh

Parekh

©2024 MANDRO DESIGN

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